Maker Faire 2015 Reflection
Our showcase at Maker Faire was better than I expected. I did not know we would have two monitors and three laptops there for people to play our game. I was also surprised at the game controllers use in allowing people to use the bigger monitors to play our game from the front and being relatively free, instead of having to traverse their way to the back, where all the wires and people were. I believe we were successful in (a) efficiently showcasing our game, Adrastus (b) Incentivizing people to play again and (c) effectively documenting our work through the tri-folds, thanks to the work of Sasha and Diana, i believe. I also loved that a lot of people lined up to play our game, even though it was a group of kids who worked on it. But next time, I think we should get a bigger table. Though everything worked out, our tri-folds were forced to the floor, and so people did not really learn about us. We should also get wifi, for allowing people to rate our game on Google Forms, which needs internet.
I found many booths not inspirational, but very interesting. In our building itself Amijot and I found so many booths that were exciting. For example, there was a booth where we could play simple games on screens made from WWII technology! They had a game called "Flapping Bird" and me and Amijot continuously fought to beat each other's high score, which we had a truce for at 16 points. We also saw a booth where you could open flowers and fly helicopters with just your mind, and focusing. I also found the people who used the air/smoke/steam cannons to be fun, as they shot us many times and we got a lot of video.
For the survey, I found that many people would play our game again, but a lot of people did not. This is probably due to our time constraints, and the fact the game was very challenging and not aesthetically pleasing. However, we can easily remedy this, and so this is no major issue that we cannot fix.
To make a more complete game, i would like to see more playable levels, as it was very challenging. I would also like to make it look better, as the coliseum wasn't very real. The forest level was also too hard, and there was no visible path for people to take.






